
My research article published in the US scientific journal!
Study of gamification effectiveness in online e-learning systems
Posts tagged Gamification in the f-growth.com blog archive. All posts →

Study of gamification effectiveness in online e-learning systems

...Having achieved a positive value of F-Growth, one can mobilize a round of venture investments and advance the product to a major market. In the opposite case, if the project is incapable of increasing its user base, i.e., F-growth < 1, the raised money will be wasted.

It’s a curious fact, but an attempt to motivate users often leads to a very paradoxical consequences. In our project i2istudy the “game currency-minutes” can be earned in two ways by acting as a “teacher” and by inviting friends. Wanting to earn extra money ...

In fact, we certainly not invented it, but the idea of a double bonus works perfectly, encouraging people to cooperate. Great motivator for virality. Invite a friend, get a bonus, not only…

DISHERO is a nice project, and you are welcome to enjoy it. This is an iOS/Android mobile application for guests of restaurants, so far in San Francisco only. A great team, a beautiful…

An interesting idea borrowed from the Internet universe. Read a brief instruction, answer a couple of questions, and receive a bonus. In my opinion, it is excellent. Users join the game and…

Our application, called Numbuster, became very popular in the CIS countries. Rating other people attracts attention. You can click "Like" or "Dislike" for each of your interlocutors, and…

The idea of this project came to me around 2010. Later, Zhenya Gnutikov supplemented it with unique gamification ideas. Finally, with a little help from our partners, using the…

Time bank (time-banking) is the idea of gamification in our educational project i2istudy. www.i2istudy.com is a free multilingual web service for studying and teaching foreign languages…