My inventions relate to two areas: computer-based devices (such as gaming consoles) and online platforms that intensify social communication.
Three-dimensional puzzle with movable sectors
The invention falls under the category of three-dimensional puzzles with movable sectors that move relative to each other along special guides, forming various positions of the elements — used for education and the development of motor skills and mental abilities.
About the Auzzle A2 →A 2×2×2 magnetic puzzle made worldwide by QiYi
A 2×2×2 magnetic puzzle where the faces are a single color and the tiles pop out or sink in as you turn the layers — solved when every face is perfectly flat. It grew out of my Auzzle series, was licensed to QiYi (MoFangGe), and reached the worldwide speed-cube market in 2022 as the QiYi OS Cube 2×2.
About the OsCube →The first rotating gaming console
The gaming platform was invented jointly with Savva Osipov on September 10, 2016. The proprietary rights were transferred to the WowCube startup founded in 2017.
Buy developer cube →Electric power & data connectors
Electrotechnical connectors transmitting electric power and digital data between movable elements of devices.
View patent →Auto-orienting magnetic contacts
Symmetric magnetic electric contact pairs with auto-orientation between the movable elements of devices.
Real-time group learning platform
Users form learning groups in real time and choose roles (tutor or student), with lessons on administrator-defined topics and materials differentiated for tutors and students.
As our studies progress, my colleagues and me publish the results in international academic journals.
Scientific publications →