NUMBUSTER IS LAUNCHED!

The idea of this project came to me around 2010. Later, Zhenya Gnutikov supplemented it with unique gamification ideas. Finally, with a little help from our partners, using the trial-and-error method extensively, and creating a series of flawed and not-so-flawed prototypes, we launched it!

Originally published at www.f-growth.com/blog/numbuster on 10 February 2014.