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NUMBUSTER IS LAUNCHED!

Gamification


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The idea of this project came to me around 2010. Later, Zhenya Gnutikov supplemented it with unique gamification ideas. Finally, with a little help from our partners, using the trial-and-error method extensively, and creating a series of flawed and not-so-flawed prototypes, we launched it!


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Originally published at www.f-growth.com/blog/numbuster on 10 February 2014.

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