Gamification in Education Using the WOWCube®: A Tangible Mixed-Reality Learning Device
Conference presentation, Belgrade, Serbia — the WOWCube shown as a tangible mixed-reality learning device for gamified education.
Talks and conference presentations of my research on gamification, tangible & mixed-reality interaction, and e-learning.
Conference presentation, Belgrade, Serbia — the WOWCube shown as a tangible mixed-reality learning device for gamified education.
Invited presentation, Feb 25, 2020, Santa Clara, CA — the WOWCube transreality device shown as a new take on the Rubik’s Cube.
Conference presentation, Vancouver, Canada — the WOWCube introduced as a transreality puzzle merging a physical object with a virtual game.
Experiments on attracting active online-system users to a partnership program; the viral K-factor was used as the metric.
Presentation of the Cubios transreality puzzle as an augmented-reality object.